Content tagged animation

Animation is a method in which pictures are manipulated to appear as moving images.

318 usages of this tag
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HELP! How can I avoid the effect of "lag" when it is on the clouds? Here’s the video of what happens:

posted 5 years ago
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I've been tinkering with this for a day or two now and unfortunately it's still giving me issues where the animations just won't change. The Object has the Path...

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Need help with my platform animation
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When I make my character walks in works but when I want to make a specific actions like. Press : Left. Press : Right. But then release the left button my charac...

posted 5 years ago
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How do I create a Megaman Slide?
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My character ends up doing a walking animation instead of sliding. Even though I made it a condition that I can't walk if sliding. ----+ Keyboard: On S pressed....

posted 5 years ago
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How do I use animations in a top down game?
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So, I'm working on a top down RPG thing, sorta based on the Mother series. I have a system for the walking animation to start when the 8-direction behaviour is...

posted 5 years ago
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So I am learning how to incorporate animations in Construct 3, and downloaded some free sprites and animations to use. I am trying to get my character to turn l...

posted 5 years ago
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Animation won't stop playing
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On clearing a level the main character is supposed to play a 'celebration' animation before leaving the screen, but the animation loops endlessly even though 'l...

posted 5 years ago
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I need help
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So since I have inserted the pathfinder behavior to the enemy, I would like if the enemy goes for example to the right, the right walking animation is activated...

posted 5 years ago
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How do I populate a layer with sprites that don't repeat?
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I am struggling to work out how to do this in the most efficient (or simplest) was possible. I have 10 short sprite animations which I want to appear all over a...

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8 direction animation?
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Is this the best way to make 8 direction movement and animation for player sprite? I found it stopped working for some reason so I reconstructed the event sheet...